Blog · Uniques and bosses
Silkroad Unique Spawns: Tiger Girl to Demon Shaitan
Where Silkroad Online uniques appear: levels, regions, party tips and a live tracker of the latest kills on the SroAsia server.
This post is also available in: Русский

Uniques are Silkroad's named bosses: one monster, far stronger than anything around it, that appears in its lair, announces itself to the whole server, and drops loot worth fighting over. On SroAsia they are also tracked: every kill lands on a public page with the time, the place and the name of the hero who landed the final blow.
This guide covers the uniques of the Chinese lands, where to look for each one, what level to bring, and how to set up a party so the fight ends with the boss on the ground and not you.
What a unique is
A few things set a unique apart from a regular monster:
- It is announced. When a unique appears, every player on the server gets a notice. When it dies, the notice names the hero who killed it.
- It has a lair, not a timetable. Uniques respawn on their own timers in their lairs. There is no fixed schedule, so nobody can tell you “Tiger Girl at 18:00”. The notice is your signal.
- It calls for help. As a unique takes damage, it summons helpers. The more damage it soaks since its last summon, the sooner the next one comes, and what it summons depends on how much health it has left. Tiger Girl alone carries four summon skills.
- It has several lairs. Each unique has a handful of spawn points spread over its region. The notice names the region, not the exact spot, so you still have to look.
- It is built for groups. The level on a unique is a warning, not an invitation. A hero of the same level who goes in alone is likely to lose.
- It pays for the effort. Drop rates are the original ones (drop and gold ×1), but a unique was generous in the original too. Besides gold, it always leaves 5 to 8 pieces of equipment from its own level range, each already enhanced to somewhere between +1 and +5 (more often at the low end). On top of that come up to two more pieces of gear (Lord Yarkan: at most one), up to two enhancement elixirs and 10 to 20 return scrolls.
At a glance
Health and defence come straight from the server's game data. Uniques get no health multiplier: what is in the data is what you fight.
| Unique | Level | Health | Phys. defence | Mag. defence | Region |
|---|---|---|---|---|---|
| Tiger Girl | 20 | 598,720 | 42 | 51 | Tiger Mountains near Jangan |
| Uruchi | 40 | 1,779,528 | 124 | 149 | Tarim Basin around Hotan |
| Isyutaru | 60 | 4,324,612 | 274 | 329 | Karakoram |
| Lord Yarkan | 80 | 9,353,045 | 559 | 1,047 | Taklamakan |
| Demon Shaitan | 90 | 12,732,060 | 898 | 1,528 | Roc Mountain |
| Cerberus | 24 | 693,072 | 52 | 70 | Europe, not open yet |
Look at the last two defence columns. Lord Yarkan and Demon Shaitan have almost twice as much magical defence as physical defence, so weapon damage gets through noticeably better than the Chi forces' attacks.
Tiger Girl, level 20

Where: the Tiger Mountains by Jangan, the city where every Chinese hero starts. Her lairs are on North-Tiger Mountain, South-Tiger Mountain and at the Bandit's Mountain Stronghold.
The first real test for newcomers. She prowls outside the city walls and has no patience for lone heroes. Because she sits right next to the starting city, she is also the unique that most players meet first, often by accident.
How to take her: come with a party of heroes around her level or a little above it. With almost 600,000 health she is a long fight for a level-20 group, and hopeless for one hero alone. Clear the area around her before you pull, since her summons plus a few ordinary monsters can overwhelm a low-level healer. Use the potions from your starter kit freely; that's what the 100 HP and 100 MP potions are for.
Uruchi, level 40

Where: the Tarim Basin around the Hotan oasis. Her lairs are spread across North, Central, East and South Tarim Basin, the Black Robber Den and the Ravine of Death, which is a lot of ground to cover. The tracker helps here: the place of the last kill shows where she was found before.
The mistress of the sands around Hotan. Better not approach her alone. You will see the name spelled differently in old guides and forums (Uruchi or Urruchi, and Урути or Уручи on Russian-speaking servers), but it is the same boss.
How to take her: she has three times Tiger Girl's health and about three times her defence. At level 40 your party should have a clear front line. A sword or blade with a shield holds her attention while the rest hit from the sides or from range. This is the level where a Force user in the party starts paying off: Force Cure and the first heal are already open.
Isyutaru, level 60

Where: the frozen passes of the Karakoram: West, North, East and South Karakoram, and the Karakoram Ancient Remains.
The warden of the icy Karakoram passes. The passes are narrow, so watch where the summons appear and don't let them pin your healer against a cliff.
How to take Isyutaru: over four million health makes this a fight of endurance. Bring heroes at 60 or above and agree beforehand who heals and who holds. Ranged damage is valuable here: archers and force users can keep hitting while the tank repositions on the slopes. Keep resurrection ready; Soul Rebirth Art opens at Force 17, early enough that any Force build has it by now.
Lord Yarkan, level 80

Where: the Taklamakan desert: the Niya Remains, where several of his lairs sit close together, North Taklamakan and the Temple of Fertility.
The lord of bones of the Taklamakan, and a fight for a strong party. At this point you will want everyone in proper gear: the difference between a +0 and a protected +5 weapon shows up fast on a boss with this much health. Our alchemy guide explains how to get there without losing the item.
How to take him: nearly ten million health and over a thousand magical defence. Heroes who fight with weapons matter more here than those who fight with Chi. Put a shield tank in front, at least one dedicated healer, and damage dealers who know to stop when the tank loses his attention. Clear the surrounding monsters first; in the desert they pile up quickly.
Demon Shaitan, level 90

Where: the peaks of Roc Mountain. He has six lairs, on Mt. Roc itself and on the Peak of Claw, the Peak of Wing and the Peak of Heart.
The demon of Roc Mountain, a legend of the old servers. Roc Mountain is open on SroAsia, and it is the hunting ground for levels 70 to 90, so the way to Shaitan runs through a whole mountain of strong monsters.
How to take him: over twelve million health and the highest magical defence of any unique in the world. This is endgame content. Come with a full party at or near level 90, with spare potions, return scrolls and a plan for who resurrects whom. Don't go up the mountain on a half-empty inventory: level rewards at 70, 80 and 90 hand you large stacks of potions, so use them here.
Cerberus, level 24: Europe, coming later

Where: the western lands. In the game data his lairs are on the Hill of Desperado, in the Garden of Gods and in the Forest of Dusk.
The three-headed hound of the West. Europe is still being prepared on our server, and Cerberus waits with it. You will see him on the site's bestiary marked as not open yet; we will announce Europe in the news and in Telegram when it opens.
How to hunt a unique
The same rules work for every boss above:
- Watch the notice. When a unique appears, the whole server knows. Get your party moving at once; other parties heard the same notice.
- Find a party before you need one. Use Party Matching or the Groups panel (both in the menu) to find players near your level. Sitting in town with a full party ready beats searching after the notice.
- Bring a tank, a healer and damage. The tank with a shield holds the unique, the healer keeps the tank alive, everyone else hits. Our Chinese builds guide explains which masteries give you which role.
- Clear first, then pull. Ordinary monsters plus summons are what usually kill a party, not the boss alone.
- Set auto potions. On a phone especially. Auto Potion in the character menu drinks for you below the HP and MP thresholds you set.
- Know who lands the final blow. The kill is credited to the hero who strikes last. It goes into the server notice, the tracker and that hero's profile.
The kill tracker
The unique tracker shows who killed the uniques of the Silk Road and when, straight from the game server:
- Latest death of each unique: when each one was last killed and by whom.
- Kill feed: every kill with the time, the unique, the slayer and the place. Coordinates match the in-game minimap; kills in dungeons have none.
- Top hunters: the heroes with the most unique kills, with a link to the full unique ranking in the rankings.
The feed refreshes every 30 seconds. Each hero's profile also lists their latest uniques, and the home page shows the last defeat and final blow for every boss in the bestiary.
The tracker is also the most honest way to learn where a unique actually lives on our server. Look at where the last few kills happened, and you know where to start looking when the next notice comes.
Join the hunt
Create a hero with the button below or through @SilkRoadOnlineGame, reach level 20, and Tiger Girl is waiting outside Jangan. If you're new, start with the beginner's guide; event timers for sieges, the arena and caravans are on the events page.


